Solid
Tetrahedron (3D)
Cube (3D)
Octahedron (3D)
Dodecahedron (3D)
Icosahedron (3D)
24-Cell (4D)
Pause
Reset
Hide UI
edges
vertices
2D
ring
θ strip
stack
spin axis
spin frame
world
body
axis marker
ω (projected)
locked axis
dual morph
depth
sync
factor
top mode
Align axis
Presets
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Record
30s
45s
60s
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Clear Hash
ωx
ωy
ωz
speed
normalize
snap
off
harmonic
just
primes
irrational
fibonacci
lock az
mode
az+tilt
vertex↔vertex
vertex↔face
axis°
tilt°
wobble 23.5°
Randomize ω
Bottom thinning (symmetric)
reduce
sym
C2
C3
C4
C5
C6
C8
C10
C12
C16
keep/sector
1
2
3
4
pick
|z|
radius
stable rand
antipodal
filter 2D edges
θ distribution
histogram
density curve
bins
16
24
32
48
64
96
128
180
360
smoothing
radial amp
weight by radius
γ
band
center
width
shells
preset
off
golden (φ)
harmonic (n/(n+1))
fibonacci
sqrt(2)
equal-12
snap
shell width
◀
▶
Shell→Wave
morph shells→wave
drive
Sync field
mode
off
phase
spotlight
rate
focus
wobble
Heat rings
on
strength
min width
max width
inner=raw • outer=smoothed
Audio
Enable Audio
mode
partials
chromatic
just ratios
pentatonic
harmonic fold
Bohlen–Pierce (13-EDT)
state (features)
wfs (wave field)
EDO (equal temperament)
EDO
12
19
24
31
53
span
root
gain
smooth
lowpass
rolloff
wave
drive
orbit
orbit rate
orbit width
clip mix
pan-by-θ
Waveform
custom
harmonics
rolloff
odd-only
normalize
seed
🎲
MIDI CC
Enable MIDI
out
ch
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
baseCC
bank
8
16
32
rate
features
24-Cell: 4D planes
ωxw
ωyw
ωzw
W-cam
Two rings: inner shows raw “counts per θ-bin”, outer shows smoothed density. Arc thickness follows density.